How hard is it to create a computer game? Last month we set out to answer this question as the office ventured off on a hackathon in the countryside of Djursland, Denmark.
Our main challenge was to create a relatively simple dungeon explorer game, with your standard avatar, coins, enemies etc. in the open-source game engine Godot. However, only a few of us had previous experience with game development, which had us doubting how far we would get in the allocated two days.
Surprisingly, it turned out to be quite simple to get going with primitive collisions and tiled graphics, which led to the exploration of how far you could push the game engine. Known concepts such as dependency injection was integrated with relative success and even an LLM for enemy location and behavior was added.
Besides the game development quality time was spent together among colleagues both in nature and competing on the PlayStation.
The final game can be seen below: